Nard Bites 10: Eisen's Vow

Nard Bites 10: Eisen's Vow

Inspired by a discussion of old, between Gygax and Eisen, we discuss how important the role of player knowledge of rules is. Is it truly important for our players to know all the rules and the powers of their characters when playing, or should we rely on the GM to make the story come alive with the player's imaginative ideas?

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